The color system seems relatively simple to learn, but attacks come at you fast and varied, making it hard to quickly decide the right choice to make. Yellow lines means you can parry, which involves blocking the attack, throwing the enemy back, and then taking a few stabs as they regain their footing.Įach enemy has their own attack patterns, and the bosses will almost certainly kill you on your first few attempts as you learn their move set. Red lines around the enemy means an unblockable attack is coming, while white lines mean the attack can be blocked. Early on in a training room you will learn the basics: a red circle over an enemy’s head means they are about to launch an unblockable AOE attack – your only defense is to get out of the way. Surviving is contingent on patience, learning attack patterns, knowing when to swing and when to run, and making use of the various items on hand. Redgi, on the other hand, deals a nominal amount of damage in comparison to enemies – at least until late game. Each enemy you meet can kill you, and many will, at least until you learn the intricacies of the combat system.Įnemies hit hard, deal a ton of damage, and have multiple unblockable attacks. I’m glad they didn’t try to shoehorn in more souls’ mechanics aside from difficulty. That’s not a negative though I found the game to be incredibly creative, with a distinct style, and strategic combat. But don’t confuse the game as being a souls-like, as the combat is really where the similarity ends. Tails of Iron labels itself as similar to Dark Souls, at least in terms of combat difficulty, and that holds true throughout. Redgi, after a fierce competition, won that honor and immediately took to the battlegrounds to save his kingdom, rescue his family, and defeat Greenwart for good. King Rattus, aware that his time on the battlefield had long passed, decided to crown a new prince. Greenwart, sensing his nemesis’s decline, decided that it was time to come out of hiding and launch a new attack against the Kingdom. Unfortunately, time passed and King Rattus began to grow old and weak. Peace flourished once again in the kingdom, and King Rattus built a castle worthy of the throne, named the Crimson Keep. Brave and fiercely loyal to his kingdom, King Rattus united the rat kingdoms and pushed Greenwart, leader of the frogs, into hiding. Edging closer to defeat, the rats clung to one last hope – a young monarch, King Rattus. Tails of Iron begins in the past, with the rat kingdom nearly decimated due to an ongoing frog invasion. That idea became Tails of Iron, and many of the in-game characters were named after the teams’ pet rats. Dan Robinson, Team Leader over at Odd Bug Studios thought as much, so he and his team set to work creating a game where rats were the heroes. Despite the negative connotations associated with rats, they make great pets. Sure, they’ve helped spread some of mankind’s greatest illnesses, but that can’t really be attributed to them.
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